@startuml
sprite $mitlicence [48x48/16] {
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00000000000000000016ADFFFFDA61000000000000000000
00000000000000003BFFB865568BFFB30000000000000000
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00000000BC004F90AFE05F906FA0001FF00000CB00000000
000000005F204F907FB05F906FA0001FF00002F500000000
000000000EA00000000000000000000000000BE000000000
0000000006F30000000000000000000000003F5000000000
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0000000000004FD200000000000000002DF4000000000000
00000000000002DF8000000000000008FD20000000000000
0000000000000008FE820000000028EF8000000000000000
000000000000000018EFEA8778AEFE810000000000000000
000000000000000000048ACDDCA840000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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}


!define DEV_MITLICENCE(_alias) ENTITY(rectangle,black,mitlicence,_alias,DEV MITLICENCE)
!define DEV_MITLICENCE(_alias, _label) ENTITY(rectangle,black,mitlicence,_label, _alias,DEV MITLICENCE)
!define DEV_MITLICENCE(_alias, _label, _shape) ENTITY(_shape,black,mitlicence,_label, _alias,DEV MITLICENCE)
!define DEV_MITLICENCE(_alias, _label, _shape, _color) ENTITY(_shape,_color,mitlicence,_label, _alias,DEV MITLICENCE)
skinparam folderBackgroundColor<<DEV MITLICENCE>> White
@enduml